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RPGGen Explanation > Collection Example
This page (which is a collection) is meant to show examples of some of the types of formatting and dynamism that RPGGen currently supports. Scroll to the bottom (or use the Table of Contents) for links to extended examples on the next page.
Headers and subheaders are used to break up content in a collection. They also appear in the table of contents for simple navigation.
Subheaders are slightly smaller than headers and are mainly used for structure and navigation.
The table of contents allows you to click on any header or subheader and jump to it immediately. The table of contents also remains stuck to the top of the window when viewed in two columns allowing for constant ease of navigation.
A roll table is a prompt (some text saying what it is) and a series of results (answers to the roll table prompt). Roll tables can be shown in many different formats, including being embedded alongside non-dynamic text.
The “display” style roll table below is a large prompt with a “Get Result” button. The original and simplest format that a roll table can take, the display style is meant for large roll tables that can’t be missed. Here is a display roll table with a prompt:
What magic item have you unearthed?
Here is an example of the “roll table list” format. This format adds each rolled result to a table with numbers. You can use the first rolled result, or you can roll on the table for as many options as you would like to have in the roll table. The results are numbered within their list making it easy to generate results and then roll on the resulting roll table.
Click the roll button on the tables below enough times to create roll tables for you to roll on. Roll on both roll tables to generate your call signs for use with Mecha Hack or any mecha roleplaying games.
  1. What is your first mecha call sign?
  1. What is your second call sign?
Roll tables can also be threaded into sentences for more a more dynamic effect.
Your full call sign is: Click for Result Click for Result
The Roll All button can be found directly below the Table of Contents on any collection that has roll tables present. While any roll table can be clicked on to generate an outcome, the roll all button re-rolls every roll table within the page. The roll all button is an easy way to seed the page with the beginning results, as well as quickly add multiple results to all of the roll table lists within the page.
Paragraphs are simple, they allow text to be broken up on the page. Inline objects can be embedded into paragraphs as well, meaning you can dynamify Click for Result
Boxed text is similar to a paragraph but with added styles that make it stand apart. In roleplaying game adventure modules, boxed text is often used for text to be read aloud to players. Boxed text can also be used for breakout boxes in other, non-adventure modules. Just as with paragraphs, boxed text can be made extremely dynamic resulting in fresh descriptions each time you use the same content.
Here is an example of some dynamic boxed text for when a player in your game orders a drink:
Click for Result hands you a drink. It Click for Result in the Click for Result Click for Result this one is very well-known. Click for Result The drink you hold in your hand is none other than Click for Result Click for Result Click for Result Click for Result
Lists allow for content to be placed into bulleted lists, as compared to in paragraph format. List items can contain text, single roll tables, or multiple inline roll tables in a row. Bulleted lists feature heavily in many roleplaying game supplements, so they’ve been created to do a lot of work in RPGGen.
Here is a simple example of how you might use embedding objects into bulleted lists:
World Location Bullet Generators
Links can be inserted into collections to link to any other collection within a supplement. Links will often be used to navigate to the “next” page in a supplement but can also be used far more dynamically, enabling digital-only features not possible with physical products
The ability to link to any collection, paired with the ability to hide any collection from showing in the table of contents, enables a powerful interaction. This pairing allows for semi-hidden content inside of supplements that is not listed on the table of contents. This means the content will only be accessible by following the correct links through the supplement.
For example, a supplement might allow two or more options for players to choose from, maybe players are choosing which path to take at a fork in the road. Have players roll on a list of links, or have them choose which option they would like to take. Then, click on the corresponding link to go to the collection to see how it plays out.

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